Rating details. More filters. Sort order. Feb 21, Anna Questerly rated it it was amazing. Arizona author, P. Historical, Sci-fi, with a touch of romance delights readers as they enter her world. Lurking in the jungles of Vietnam, Parker finds more than the enemy hiding amongst the swampy foliage. He discovers a way to travel through time. With his modern day knowledge and skills, it takes him no time at all to set himself up as king in the distant past.
Even then, war looms on the hor Arizona author, P. Even then, war looms on the horizon, and two countries align themselves against a common enemy. King Parker refuses to share the technology that has kept his country safe without knowing the other country will keep his secrets. There is only one way to assure a long-term relationship—Marriage.
Princess Tamea is not your ordinary princess.
The young woman has earned it. The man she dreams of in strange and frightening futuristic dreams is none other than King Parker. Mar 30, Candy rated it really liked it. I really enjoyed this book! Tamea's connection with Parker is so strong, centuries can't keep them apart. Sep 05, Katrina Roets rated it really liked it. This review is actually a review of two books at the same time.
Why two? That being the case, I figured if you're going to buy it as one, it should be reviewed as one! So, let's go, shall we?
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The Good: I really enjoyed the story telling in these books. From the romance to the action, the books kept me engaged. I appreciated how realistic the characters were and how badass Tam This review is actually a review of two books at the same time. I appreciated how realistic the characters were and how badass Tamea was. It can be tough to find really strong female lead characters and there is no doubt that Tamea is about as strong as they come.
Stumbling on Happiness
The Bad: It's not entirely historically accurate. There is quite a bit of reference to the Christian religion which wouldn't have been there in the s. I also really dislike how the publisher chose to bind this book. It was created so that when you finished Time Conquers All, you have to close the book, flip it over and then start reading Rescue in Time.
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This means that you have two covers but nowhere on the book do you have a synopsis of either book. It's also a minor inconvenience when you're reading along and suddenly you have to flip the book over. I should also mention that while this is listed as two books, it really isn't. This originally was one large book that the author chopped down into parts and so the endings of both books don't read like endings or even endings with further volumes to come.
They read as if it's one book.
The Summary: I know that my bad section was far longer than my good section but don't let that fool you. This is a great story that I'm hoping to finish and review for you here. That's all up to the publisher, though! I didn't mention that there are two more segments to this book! Well, now I have and now you know. If you like some romance mixed in with your action then either check out the book on Amazon or over on its website! Edit: Just a quick note.
The Times & The Sunday Times Homepage
When I went looking on Amazon for the edition that I have, it doesn't appear to be available. I also discovered that there are actually 10 books in this series according to book 1's website. PJ Hultstrand rated it it was amazing May 03, Wise Louise rated it it was amazing Jun 04, It's definitely not perfect, but it's a great game. Brotherhood was a direct sequel to II , and more of the same.
While II had some gear upgrades, Brotherhood introduced much deeper progression systems that would become a key part of the series moving forward. Many people consider it to be the best in the series, and I enjoyed it immensely, but I wasn't as engaged by its setting, and the freshness of the first two games had faded a bit—the first sign of what a curse the series' too-frequent annual release schedule would be—so I remember II more fondly. Still, this game was in the series' sweet spot.
Further, this is when Ubisoft started putting in entirely different, less-good games and systems unrelated to the core experience—in this case, the awful tower defense minigame for territorial control. In Revelations , these down moments were edge cases in an otherwise good game—after all, the problems were on the fringes, but the core gameplay built nicely on top of the previous titles—but the problems that would become all-pervasive in future titles planted their seeds here.
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It might have been the worst game in the franchise's history. For the other candidate, jump ahead two years to Unity. Control precision was never the series' strong suit, so III decided to overhaul the inputs. But the resulting control mechanism was spectacularly worse than what it replaced. For every time you felt awesome climbing a tree like a ninja before dropping down on your unaware target, there were at least two times you'd be trying to jump from a branch to a rooftop and found yourself leaping 80 degrees in the wrong direction off a cliff to your death—or you'd tumble into one of the game's brutal instant mission-fail states.
This was a persistent design problem in the franchise until 's Origins. There was the infamous final mission, which had you dashing through a burning building chasing an enemy using those controls that only worked the way you expected 33 percent of the time. It was awful—it was almost as if Ubisoft had designed a set piece specifically to show off everything that was wrong with the franchise. III introduced a series of boat combat missions. I thought they were the best part of a bad game, and so did some other people.
Similar sailing gameplay played a big part in IV , which cast the player as a pirate in the Caribbean. The Caribbean was the largest and most realistic setting yet, and the immersion was helped by the fact that Black Flag was the first of the series released on current-generation consoles, which had much more memory than their predecessors and were thus better equipped for open worlds.
But you could easily spend more time on your boat than you did with traditional Assassin's Creed stuff. Remember how Revelations had problems because it had separate-seeming games like tower defense? IV went nuts with that. I'm not sure I could even count how many different games were packed into this one disc, and they didn't all appeal to the same type of player, giving pretty much everyone something they just wanted to get over with to get to the good part.
The systems like underwater diving, boat combat, ground combat, ground combat on boats, ground stealth, boat stealth, collections, mission tables, resource management, and so on were disconnected from one another and didn't support any one core experience. In a systems-based game, the systems have to interlock and talk to each other to create emergent stories for the player.